Goal#
The goal of this lab is to prepare the Unity development environment and create a first working 3D project.
The setup is kept separate from the website project so that Unity editors, downloads, and project files can be managed independently.
Environment Structure#
To keep large Unity files away from the system drive, I planned the following structure on drive D::
D:\Unity\
├── Editors\
├── Downloads\
└── Projects\Unity Hub can remain installed normally, while the large Editor installations and project files can be placed on the secondary drive.
Setup Procedure#
The Unity setup workflow is:
- Install Unity Hub.
- Sign in with a Unity account if required.
- Set the Unity Editor installation location to
D:\Unity\Editors. - Set the download/cache location to
D:\Unity\Downloads. - Install a stable Unity Editor version.
- Create a new 3D project inside
D:\Unity\Projects. - Open the project and inspect the main Unity panels.
- Add a simple 3D object to the scene.
- Change its position, rotation, and scale.
- Enter Play Mode and verify that the scene runs correctly.
Main Unity Panels#
For the first project, the most important parts of the interface are:
Hierarchy#
The Hierarchy lists the objects currently contained in the scene.
Scene#
The Scene view is the main workspace used to place and edit objects.
Inspector#
The Inspector shows the properties and components of the selected object.
Game#
The Game view shows what the active camera outputs when the project runs.
Understanding the difference between the Scene view and the Game view is important: the Scene view is used to build the environment, while the Game view represents the runtime result.
First Project Checklist#
The first project should contain at least:
- one simple 3D object,
- a working camera,
- a light source,
- basic transform changes,
- and a successful Play Mode test.
Documentation#
The final lab evidence should include screenshots of:
- Unity Hub,
- the installed Unity Editor,
- the New Project window,
- the Unity Editor interface,
- the first 3D scene,
- and the project running in Play Mode.
These screenshots provide direct evidence that the environment is installed and the first project is working.
What I Learned#
The main lesson from the setup process is that Unity becomes easier to understand when the interface is treated as a small workflow rather than as one large application:
Create object
→ Select object
→ Edit in Inspector
→ Arrange in Scene
→ Check in Game view
→ Run in Play ModeThis workflow provides a clear starting point before moving on to more advanced interaction, scripting, or XR development.